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  <id>https://arn-c0de.de/feed.xml</id>
  <title>arn-c0de — timeline</title>
  <subtitle>What is in progress and what got done across the arn-c0de projects.</subtitle>
  <link rel="self" type="application/atom+xml" href="https://arn-c0de.de/feed.xml"/>
  <link rel="alternate" type="text/html" href="https://arn-c0de.de/?tab=timeline"/>
  <author><name>arn-c0de</name><uri>https://github.com/arn-c0de</uri></author>
  <updated>2026-10-13T21:00:00Z</updated>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-deepvision-update-2026-10-13</id>
    <title>DeepVision-Web: project update</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/deepvision-update-2026-10-13/"/>
    <updated>2026-10-13T21:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="calibration"/>
    <category term="aoi"/>
    <category term="opencv"/>
    <summary type="text">The board pose now comes from the mounting holes: pins are off by 0.03 mm instead of 0.75 mm, and hard, dark photos fall back on the holes too. “Empty” crops turned out to be test points and fiducials, which are now left out. The autopilot’s first report: very good on known defects, not yet on phone photos. Private project — only occasional previews.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-deepvision-aoi-autopilot</id>
    <title>DeepVision-Web: an AOI autopilot that tests and tunes itself</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/deepvision-aoi-autopilot/"/>
    <updated>2026-10-13T17:30:00Z</updated>
    <category term="now" label="In progress"/>
    <category term="aoi"/>
    <category term="autopilot"/>
    <category term="computer-vision"/>
    <summary type="text">New plan: instead of me checking photos by hand, an autopilot runs phone photos, videos and scans through the real app, checks whether each component box really sits on its part, rates the crops and then tunes thresholds, references and the dataset itself. Only a few labels from the phone are still up to me. Private project — only occasional previews.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-deepvision-smooth-tracking</id>
    <title>DeepVision-Web: tracking without the stutter</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/deepvision-smooth-tracking/"/>
    <updated>2026-10-12T21:00:00Z</updated>
    <category term="now" label="In progress"/>
    <category term="tracking"/>
    <category term="opencv"/>
    <category term="webassembly"/>
    <summary type="text">On the phone the anchors now work while tracking: about 19 poses a second, the overlay visible in three of four frames, corrections of 1.5 to 14 px. The slight stutter left comes from the anchor search every two seconds; next is a cheaper feature search for it. Private project — only occasional previews.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-deepvision-deep-zoom</id>
    <title>DeepVision-Web: Deep Zoom with stabilized tracking works</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/deepvision-deep-zoom/"/>
    <updated>2026-10-12T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="computer-vision"/>
    <category term="webassembly"/>
    <summary type="text">Zooming into a single component now holds steady: tracking keeps the board in place, even with a shaky hand. It is the base FastAOI builds on. Private project — only occasional previews.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-qlink-shoothouse</id>
    <title>QLink: shoothouse run with new movement, NPCs, fear and stamina</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/qlink-shoothouse/"/>
    <updated>2026-10-11T20:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="shoothouse"/>
    <category term="npc"/>
    <category term="movement"/>
    <category term="audio"/>
    <category term="rust"/>
    <summary type="text">A cut run through the shoothouse: reworked movement, NPCs that act on their own, first sounds, a fear system the NPCs react to, and stamina. All early; values, animations and sounds will keep changing. The video is age-restricted (18+) on YouTube because of the gore simulation.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-qlink-weather-sound</id>
    <title>QLink: rain, wind and thunder now have sound</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/qlink-weather-sound/"/>
    <updated>2026-10-11T17:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="weather"/>
    <category term="audio"/>
    <category term="sound-design"/>
    <category term="rust"/>
    <summary type="text">The weather now has sound: rain, wind and thunder follow it as it changes, from a clear sky to a full thunderstorm. These are simple first sounds; they will be expanded step by step.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-qlink-weather</id>
    <title>QLink: clear sky to thunderstorm, and FLUID waves</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/qlink-weather/"/>
    <updated>2026-10-11T12:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="weather"/>
    <category term="fluid"/>
    <category term="editor"/>
    <category term="rust"/>
    <summary type="text">QLink now has dynamic weather: the sky moves from clear to a full thunderstorm in real time. The video also shows the new FLUID wave system and a short look at the editor.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-website-redesign</id>
    <title>Website redesign</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/website-redesign/"/>
    <updated>2026-10-11T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="nextjs"/>
    <category term="react"/>
    <category term="typescript"/>
    <summary type="text">New layout, one colour system for light and dark, a full German translation and this timeline.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-yt-eq5rvyoxnuo</id>
    <title>QLink Engine: Race Track Test – Soft-Body Vehicle Damage &amp; Crash Physics</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/yt-eq5rvyoxnuo/"/>
    <updated>2026-10-05T17:50:00Z</updated>
    <category term="done" label="Done"/>
    <category term="video"/>
    <summary type="text">A quick gameplay and physics showcase of the vehicle dynamics system in the QLink Engine, a native Linux and VR game engine built from scratch in Rust. Note: This is a very early development build / tech demo.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-yt-fvkuhi66d1c</id>
    <title>QLink Engine Devlog: Bullet Penetration &amp; Dynamic Surface Destruction</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/yt-fvkuhi66d1c/"/>
    <updated>2026-10-05T17:34:00Z</updated>
    <category term="done" label="Done"/>
    <category term="video"/>
    <summary type="text">A quick technical showcase of the physicalized ballistics and dynamic destruction systems in the QLink Engine, a native Linux and VR game engine built from scratch in Rust.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-yt-1sw6si0mjxi</id>
    <title>QLink Engine Early Build: Shoothouse Run - branch/main-20261005</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/yt-1sw6si0mjxi/"/>
    <updated>2026-10-05T17:10:00Z</updated>
    <category term="done" label="Done"/>
    <category term="video"/>
    <summary type="text">An early development build of theQLink Engine, a native Linux and VR game engine built from scratch in Rust. Age-restricted on YouTube (18+) because of the gore simulation.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-qlink</id>
    <title>QLink</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/qlink/"/>
    <updated>2026-10-01T00:00:00Z</updated>
    <category term="now" label="In progress"/>
    <category term="M1"/>
    <category term="M2"/>
    <category term="rust"/>
    <category term="linux"/>
    <summary type="text">A Rust game and simulation engine for Linux that drives the Quest 3 over USB without the Quest Link PC app. Current focus: a session that stays stable and reconnects cleanly, complete controller input, and the editor, avatar and world.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-agent-office</id>
    <title>Agent Office: an office for AI coding agents</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/agent-office/"/>
    <updated>2026-10-01T00:00:00Z</updated>
    <category term="now" label="In progress"/>
    <category term="agents"/>
    <category term="typescript"/>
    <category term="pixel-art"/>
    <summary type="text">A local control plane that runs a small team of Claude Code and Codex agents, each in its own workspace with its own budget, with approvals on the phone and the team shown as an isometric pixel-art office. On top, Agent World turns the agents into residents of a small city with needs, money and free time. Private project — test versions are available on request.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-deepvision-fastaoi</id>
    <title>DeepVision-Web: FastAOI with Deep Zoom</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/deepvision-fastaoi/"/>
    <updated>2026-10-01T00:00:00Z</updated>
    <category term="now" label="In progress"/>
    <category term="aoi"/>
    <category term="computer-vision"/>
    <category term="webassembly"/>
    <summary type="text">Working on FastAOI: a fast automatic optical inspection built on the stabilized Deep Zoom mode of DeepVision-Web. The board is evaluated automatically, cell by cell, and every component is judged by a model of its own. Private project — only occasional previews.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-local-ai</id>
    <title>Local AI: ARIS, FLUID</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/local-ai/"/>
    <updated>2026-10-01T00:00:00Z</updated>
    <category term="now" label="In progress"/>
    <category term="llm"/>
    <category term="agents"/>
    <summary type="text">ARIS is a self-hosted AI agent with voice output and tool support.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-agent-office-start</id>
    <title>Agent Office: started</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/agent-office-start/"/>
    <updated>2026-09-27T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="agents"/>
    <category term="typescript"/>
    <summary type="text">First commit of Agent Office, a private control plane for AI coding agents: one session per agent, isolated Git worktrees, budgets and approvals before anything risky runs.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-qlink-feasibility</id>
    <title>QLink: first picture on the Quest 3</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/qlink-feasibility/"/>
    <updated>2026-09-26T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="M0"/>
    <category term="usb"/>
    <category term="hevc"/>
    <summary type="text">First commit, and within a day of native work: connection, head tracking and a displayed video stream over USB — without the Quest Link PC app, on one Quest 3.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-yt-pd9nxttutmm</id>
    <title>Nova.AiLab: KI verteidigt jetzt die eigene Basis statt weiter zu sammeln | AI r8.1E6E7AE3</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/yt-pd9nxttutmm/"/>
    <updated>2026-08-10T18:42:00Z</updated>
    <category term="done" label="Done"/>
    <category term="video"/>
    <summary type="text">Zuvor sammelten Einheiten weiter am Armee-Sammelpunkt, obwohl das eigene Hauptquartier bereits angegriffen wurde. Mit dem neuen Goal-System erhält jede Einheit ein eigenes Verhalten mit Prioritäten.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-yt-bx0pc4uceli</id>
    <title>Nova.AiLab Behavior a6 20260809 181200 feat ai strength wave gate 308d8cf</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/yt-bx0pc4uceli/"/>
    <updated>2026-08-10T16:36:00Z</updated>
    <category term="done" label="Done"/>
    <category term="video"/>
    <summary type="text">Eine vollständige KI-gegen-KI-Partie aus HashKrieg, ungeschnitten und in normalem Tempo — aufgezeichnet mit Nova. AiLab, einem Labor, das die Partie ohne Unity fährt und jeden Tick mitschreibt.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-zombieescape</id>
    <title>ZombieEscape preview</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/zombieescape/"/>
    <updated>2026-07-18T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="android"/>
    <category term="game-development"/>
    <category term="gps"/>
    <summary type="text">An open-world, location-based zombie survival game for Android. The preview repository shows the development, screenshots and how to request a test build.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-gpg-meister</id>
    <title>GPG-Meister</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/gpg-meister/"/>
    <updated>2026-05-12T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="gnupg"/>
    <category term="pyside6"/>
    <category term="privacy"/>
    <summary type="text">A local desktop app around GnuPG: create and import keys, encrypt and sign messages.

Exports protected backups. Built with Python and Qt 6, runs on Linux and Windows.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-emg</id>
    <title>AD8232-EMG</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/emg/"/>
    <updated>2026-05-09T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="esp32"/>
    <category term="biosignals"/>
    <category term="python"/>
    <summary type="text">Wireless surface EMG with an ESP32 and the AD8232: real-time WiFi streaming, OTA updates, automatic calibration and a small Python GUI.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-esp32-series</id>
    <title>ESP32 firmware series</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/esp32-series/"/>
    <updated>2026-02-01T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="esp32"/>
    <category term="lora"/>
    <category term="firmware"/>
    <summary type="text">Security labs, a LoRa mesh server with AES-256-GCM, a USB HID key and a launcher that switches firmware from an SD card.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-anps</id>
    <title>ANPS-TradeMeUp</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/anps/"/>
    <updated>2026-01-22T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="llm"/>
    <category term="fastapi"/>
    <category term="postgresql"/>
    <summary type="text">An LLM-based news prediction system for short- to medium-term market forecasts, with real-time analysis and a Dash dashboard.</summary>
  </entry>
  <entry>
    <id>https://arn-c0de.de/?tab=timeline#tl-first-projects</id>
    <title>First public projects</title>
    <link rel="alternate" type="text/html" href="https://arn-c0de.de/timeline/first-projects/"/>
    <updated>2025-10-01T00:00:00Z</updated>
    <category term="done" label="Done"/>
    <category term="ollama"/>
    <category term="rag"/>
    <category term="android"/>
    <summary type="text">Crawllama, a local AI research agent on Ollama, and GeoGrabber, an Android app for mapping WiFi and Bluetooth signals.</summary>
  </entry>
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